Curriculum Vitae

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ARIEF NOER

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Highly motivated 8th-semester Information Systems student at Gunadarma University with strong skills in Market Analysis, Project Management, Wireframing, Visual Design, and Prototyping. Passionate about UI/UX, Product Design, and Product Management. Eager to leverage teamwork, problem-solving abilities, and quick learning skills to contribute effectively.

Sedang berjalan
Universitas Gunadarma

S1 Sistem Informasi IPK 3.84

Mei 2025 - Sekarang
Sales intern

Magalarva Magang

Sourced and contacted over 100 potential leads using Data Pinter, WhatsApp, and phone outreach, while organizing and tracking prospects through Trello and Google Sheets. Qualified leads, followed up with existing customers, coordinated with the logistics team for deliveries, and successfully closed one deal with a new distributor during the internship.


September 2024 - Januari 2025
Product Designer & Development Intern (UI/UX)

PT Bank Rakyat Indonesia (Persero) Tbk Magang

Designed 10+ web and mobile interfaces across 6 products, improving both user experience and functionality. Collaborated weekly with Product Owners, Product Managers, QA, and Developers to present design concepts, align on goals, and support decision-making. Conducted 9 user research sessions—8 as a note-taker and 1 as an interviewer—to gather actionable insights for design refinement.


Mei 2024 - September 2024
Content & Design Specialist

ECOGRUBS (P2MW Entrepreneurship Program) Organisasi

Designed and created promotional content for the ECOGRUBS maggot farming business, boosting brand visibility and audience engagement. Additionally, managed the collection of 400 kg of organic waste weekly to maintain a consistent food supply for maggots, supporting both operational efficiency and environmental sustainability.


Desember 2021 - Juni 2022
Operations & Equipment Division

FIKTI SPACE Organisasi

Operated 5+ live streaming equipment to broadcast esports competitions, sports matches, and cultural performances. Captured 50+ event photos for both online and offline documentation. Streamed 2 esports tournaments totaling over 6 hours with an average of 100+ live viewers. Collaborated with 5–10 fellow volunteers to streamline operations and ensure smooth execution of events and projects.

April 2024
Create High-Fidelity Designs and Prototypes in Figma

Google via Coursera P5XNRWZ5453K

Developed high-fidelity mockups and interactive prototypes using Figma. Applied design systems, color theory, typography, and accessibility best practices to create visually appealing and usable interfaces.


Media
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April 2024
Conduct UX Research and Test Early Concepts

Google via Coursera 8ELTGVELTJPA

Designed and conducted usability studies, analyzed user feedback, and iterated on design ideas based on research insights. Gained hands-on experience in both moderated and unmoderated testing.


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Maret 2024
Build Wireframes and Low-Fidelity Prototypes

Google via Coursera TXQ6T3X3S6FN

Created low-fidelity wireframes and prototypes both by hand and digitally. Applied principles of visual hierarchy and information architecture to develop clear and usable design structures.


Media
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Maret 2024
Start the UX Design Process: Empathize, Define, and Ideate

Google via Coursera TUPUYWH77JUQ

Conducted user research to build empathy, defined user pain points through problem statements, and generated design ideas using ideation techniques such as brainstorming and “How Might We” questions.


Media
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Februari 2024
Foundations of User Experience (UX) Design

Google via Coursera ZYWMKTASL6UH

Learned the core principles of UX design, the roles and responsibilities of UX designers, and the value of user-centered design. Also explored the entire UX process from start to finish and identified good and bad UX in real-world examples.


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Hard Skills:
Desain Prototipe
Desain Antarmuka Pengguna (UI)
Desain UX
Pengeditan Video
Desain Web
Pengujian pengalaman pengguna (UX)

Soft Skills:
Adaptabilitas
Adaptif
Problem-solving
Communication
Effective communication/meetings
Empati
Perhatian terhadap detail
Pembelajaran aktif